The player getting this skill makes it more than twice as effective! The first point is worth 5.5%, but the final point is worth 30%!Ĭompare this to the effects of Iron Skin, where getting an additional 5 points simply results in an additional ~15% more health. But getting Surgery to the player maximum of 81%, theoretically just 4 more points, means they instead last 5.26x longer. Getting a companion 10 points in surgery gives you a 65% chance for a downed soldier to become Wounded instead of Dying, meaning each one will last 2.14x longer than the default. What you should realize is, because of how this skill adds up, each additional point becomes more valuable than the last. Every point in Surgery raises that chance by 4% level 1 is a 29% chance, level 2 is a 33% chance, etc. The reason Intelligence is critical is because of the way Surgery works.īasically, you start with a 25% chance of a downed soldier being Wounded instead of outright dying. Third, and most important, is Intelligence. In my opinion, that's the ideal stat allocation, saving you 5 attribute points. If you create your character correctly, you can get 4 riding even with only 7 agility. Unfortunately, they all have a minimum requirement of 4 riding, which means 12 Agility. With that in mind, the objective is to be able to ride one of the heavily armored horses chargers and the like. Your horse is a much larger target, and when it goes down, you will almost certainly follow. However! Armor for your horse is just as important - perhaps even moreso - than armor for your character. So the objective is to get this as low as possible. Agility makes you a much better fighter in general, but again, being in the middle of the fight is asking for a bolt to the head. It alone will get you 20+ kills per siege, upwards of 60 if you just take along lots of bolts. You also won't be able to use the Siege Crossbow, which is probably your most important tool for sieges. This means the difference between being oneshot from full health or not, I really can't overstate its importance. Without it, you wont be able to equip the best helmets, and as your head is your most important weakness, that's crucial. So that presents our first requirement: 10 Strength. Without it, a normal crossbow - or even a cheeky sea raider with a long bow - can take you down with one unlucky shot. That doesn't mean you don't want the best armor in the game, though. Even if you pump 100% of your points into strength and health, you'll be looking at two headshots at most. Even with the absolute best armor in the game, a single siege crossbow bolt to the head(at best, two) will instantly take you down, and rout your army. On hardest difficulty, you cannot be a one-man-army. I've been figuring out max difficulty for a while now, and I've got a few tips that I think are handy for anyone trying to follow that route.
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